back

In 1997 we started to use VRML as one possible tool on KONSUM processvisualisation. Using text2speech to generate soundenvironments in spatial relation to objects were integral part of the setups mainly in VRML 2.0."Datavatars" influenced by KONSUM ideologies such as servertransparancy are also available. The Superfem Website was thenmainly used for live performances and events to generate simulatanously objects for theory lectures on netculture. See also different applications of konsum workers on museum projects online, appropriating just exhibition concepts instead of just displaying images of object in a simulated space. A virtual gallery application was setup in 1997 as well as a VRML workshop.